By Ida Grøn/Id Giha

IDA GRØN AKA ID GIHA, BORN 1979, AARHUS, DENMARK. MA student at The National Film and Television School in London, Department of Documentary (2007-2009). Invited director to the first Berlinale Talent Campus in (2003). Invited director to the Russian International Festival for Anthropological Film, Salekhard (2006). Directed 'Klara – Thoughts from the Taiga’ (2004) funded by the Danish Film Institute, The Film Workshop, shown on Danish National TV and several international festivals. Exhibited on Netfilmmakers.dk Docu Slash edition, 2006. Produced and directed several programs for the experimental TV cooperation tv-tv in Copenhagen. Co-founder and member of Tagging Art – organization for moving images. Co-founder, curator and fundraiser of Made In Video – International Festival for Experimental Video 2006 in Copenhagen. BA in Art History (2005) and MA student in Visual Culture (2005 -), University of Copenhagen. Further more educated at The European Film College in Denmark (2002-2003) with focus on documentary and camera operating, and educated at the art college Kunsthøjskolen in Holbæk, Denmark (1998). Volunteer work as still-photographer, draughtsman of settlements and interview assistant on international ethno-archaeological expeditions to Siberia (1998, 1999, 2000).

KEEP IN TOUCH

My work has now found the title KEEP IN TOUCH

 

It has been a long excavation and exploration of the possibilities and limitations of SecondLife.

 

The final work is a kind of status of the moment, a status of where I have arrived in this process of exploration – for the moment. This is in opposition to a process directed towards a fixed outcome, a certain look, although I knew from the start that I would deal with contact and control relations, the way I perceive those in SL.

 

What has affected this way of working is distinctively the way SecondLife works as a platform for art. To some degree it is easy to create in SL, why you keep developing on your idea and it might turn into something different, and to some degree it is limiting as I face problems with the scripts, the possibilities of streaming video etc.

 

The questions I have asked myself during this process, and which all to some degree has resulted in KEEP IN TOUCH are: what characterizes the contact between avatar and human? Who controls whom? What happens when the social contact in SL is non-physical? Is there in a broad perspective a relation between SecondLife and Real Life which stands in proportion to Plato’s allegory of the cave, or can we at all talk about SecondLife as less real than real life?

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